Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. This coating last until a creature is hit with an attack by Venom. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. This dagger deals an additional 1d6 cold damage on a hit. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. Weapon (greatclub), very rare (requires attunement). If you would like to support the GM Binder developers, consider joining our Patreon community. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. The gemstone refills the poison contained within it at midnight. View and manage file attachments for this page. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. Each card bears one of four types of dragons: black, red, bronze, or silver. Magic Weapon (dagger), Very Rare (requires attunement). This unusually small hand crossbow packs a mighty punch. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. Append content without editing the whole page source. Creatures that succeed on the saving throw take half damage and are not pushed. The dagger can hold up to 9 charges. A matching set of bracers and a collar. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. Glory is a suit of full plate armor intricately engraved with angelic imagery. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. Based on Flux's current elemental affinity, one of the following effects occurs. These bracers also function as a set of Gloves of Missile Snaring. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. Weapon (longbow), very rare (requires attunement). As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Magic Item (Renaissance Pistol), Rare (requires attunement). In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. Forests Fury has three states; dormant, awakened, and ascended. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. This wand has 4 charges. Repeat the saving throw at the end of each turn, ending the frenzy on a success. Wondrous item, uncommon (requires attunement). Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. Rend. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. When found, the circlet has 2 gemstones. This distance increases to 45 feet at paladin level 18. Assuming they can stay still long enough for the needle to function. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. Lies in Truth. The creature who initially threw the bola can disarm it without making the check. License. Bastion has three states; dormant, awakened, and ascended. Wondrous Item (crown), Artifact (requires attunement). Then roll another d20. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. This bola can be thrown as an action at a creature within 30 feet of you. Fate's Bond. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. The spell must target a weapon linked to the bracers. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Click here to toggle editing of individual sections of the page (if possible). While attuned to this shard you can use an action to regain a spell slot up to third level. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. This quarterstaff functions as a +1 quarterstaff. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Bound to Life. Oathbound. Arrows or bolts summoned by this ring disappear after they hit or miss their target. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. When all the gems are removed or destroyed, the helm loses its magic. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Wondrous Item, rare (requires attunement). For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. So thus was Lux born. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. Optionally, the wielder can expend charges in increments of 2 to force a target hit by an unarmed melee attack to make a DC 15 Strength saving throw or be pushed back 5 feet per 2 charges expended. Destroying The Devourer. with a DC equal to 10 + one half the creatures CR (rounded down). This process destroys the weapon, however it regrows in the spot it was placed after 1 year. Winter's Heart is the still beating heart of a white dragon. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. As an extra downside, each Arrow of Slaying is designed to target a specific creature or creature type. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. You can use each card from the shuffled deck as a magic dart. Elven Kinship. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. Check out how this page has evolved in the past. When you make a duel wielding attack, you can add your ability modifier to damage rolls. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. When the situation comes, however, the arrow is a game-changer. When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. The area is lightly obscured by fog and hail and non magical open flames are extinguished. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. Save Save Homebrew Wondrous Items For Later. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Authority has a +2 modifier to attack and damage rolls. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. Studded Leather. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. The hog exists for 1 minute, after which it reverts to its statuette form. Roll Initiative for the summoned creatures as a group, which has its own turns. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Weapon (greatsword), very rare (requires attunement). At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). Nature's Guardian. Destructive Thunder: Chose a location within 150 ft. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. While attuned to Ice you are immune to disease and can't be charmed or frightened. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. A magic item's description gives the item's name, its category, its rarity, and its magical properties. Armor (padded), very rare (requires attunement). You have advantage on Dexterity saving throws. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. Attuned to Nature. This weapon deals necrotic damage instead of slashing. The aura lasts for 2 rounds per charge expended. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. Will to Live. Weapon (glaive), Artifact (requires attunement). Don't lie or cheat. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Yet, the Orb of Cold never melts. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Each creature in the line must make a Dexterity saving throw (DC 16). A white robe was made for good, gray for neutral, and black for evil. You can use your bonus action to end this effect early. General Wikidot.com documentation and help section. Muckwuggle the Frog God includes the Fabulous Frog Wand. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. The bonus is equal to one half their proficiency modifier rounded down. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. Miniscule birds soar through the clouds, both on the paper and off. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. This flask contains a Potion of Greater Healing that has four charges. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Allies within 10 ft. of the creature attuned to. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. See pages that link to and include this page. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. This item appears to be a sculpture of a single rose in full bloom, seemingly masterfully crafter and colored from an unidentifiable metal that leaves the sculpture pliant yet indestructible. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. When you do, any excess damage dealt to the raven carries over to your normal form. Weapon (flail), Very Rare (requires attunement). Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. Capsaicin High. While the fighters held the blade, I was busy studying it. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. You are considered proficient with this weapon if you are an elf or half-elf. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). As the weapon gains charges the clear blade fills with blood. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. Credit: Art and design by The Mithral Canvas. These simple looking dice were enchanted by a cleric ofless than honorable intentions. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. While wearing this armor you know the following spells. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. When dropped in water this weapon floats to the surface, refusing to sink. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. Equinox has three states; dormant, awakened, and ascended. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. 2 includes the Shock Stick and Wand of Fire. Padded. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. I hope to . The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. This time we look at 5e magic items. Additionally, attacks made with this weapon while underwater are not made at disadvantage. You have a +2 bonus to attack and damage rolls made with this magic weapon. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. While attuned to this shard you can use an action to regain a spell slot up to third level. The blade of this glaive glows with a faint flickering light. Once the arrow impacts something, it implodes and leaves nothing behind. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. Hairable Ideas includes the Arcane Razor. Wondrous items for DnD 5E. Magic items for exploration rising to the top. If you expend the last charge, roll a d20. Weapon (+1 longsword), rare (requires attunement). Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). Winter has come. Curse. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Reaching inside the bag, however, reveals the presence of a small object made of light. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. This black cane is made of gnarled wood and has a silvered raven's skull at its top. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. When the attack is made, a wave of fiery heat shoots forward as the attack. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence.