Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Link Summons of Link Monsters cannot be negated. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. This card can activate these effects depending on the monster card types on the field. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. monster from your Deck to your hand. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. Its effects are negated. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Banish Galaxy Cyclone from your Graveyard to destroy a face-up Spell or Trap Card, banish Skill Prisoner to protect a card from targeted monster effects, or banish Mischief of the Gnomes to reduce the Levels of all the monsters in both players' hands. Cards that return a specific . When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. (If the zone is occupied, destroy the occupying card.) You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. You can only activate 1 "Impcantation Thanatosis" per turn. You can only use this effect of "Triamid Kingolem" once per turn. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. When this card leaves the field, destroy that monster. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. During your Standby Phase, toss a coin. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. Each player receives certain effects, depending on the monster Attributes they control. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. LIGHT: Play with your hand revealed at all times. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. All "Dinomist" monsters on the field gain 300 ATK and DEF. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. Once per turn: You can banish 1 "P.U.N.K." After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards Field Spells in our database. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. Increases the ATK and DEF of all WATER monsters by 200 points. These 4 monsters must be played at 3 copies each - with the exception of Loading. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. You can only use this effect of "Dream Mirror of Joy" once per turn. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. which is semi-limited - as it gets your deck started. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Then there's Samurai Skull. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. This is a list of all the Yu-Gi-Oh! This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. You can only activate 1 "Gateway to Chaos" per turn. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. card from your Deck to your hand, except "F.A. Spell Card Quick-Play Spell Card: Quick-Play Spell Card: Fortune's Future: : Spell Card Normal Spell Card: Normal Spell Card: Frightfur Reborn: : Spell Card Normal Spell Card: Normal Spell Card: Hieratic Seal From the Ashes: : Trap Card Continuous Trap Card . If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. You can only use this effect of "Archfiend Palabyrinth" once per turn. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. All linked monsters on the field gain 500 ATK/DEF. If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). You can only use each of the following effects of "The Weather Forecast" once per turn. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. card from your Deck to your hand, except "F.A. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. You can only use this effect of "Dark Contract with Patent License" once per turn. You can only activate 1 "Appliancer Electrilyrical World" per turn. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. Shuffle the rest back into your Deck. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. 1996-2023. (This card is always treated as a "Fire Formation" card.). Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". You can only use this effect of "F.A. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. Trap Cards. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. FIRE: During your End Phase: Take 1000 damage. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. The equipped monster can be treated as 2 Tributes for a Tribute Summon. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. (You can only gain this effect once per turn.) Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only activate 1 "The Hidden City" per turn. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. All Rock monsters you control gain 500 ATK/DEF. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. both of which I don't recommend. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. Fusion: Special Summon 1 monster from your Deck. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). JAM Extreme Session" up to twice per turn. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. Monsters ' effect activations an additional card every time you draw a monster! Zone by its Level, and face-down defence be targeted by the effects of Synchro monsters 1 Tribute Summoned.! 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Atk during damage calculation, if your opponent does, you can add 1 `` ''... `` Archfiend Palabyrinth '' once per turn. ) to twice per turn )... Zone: you can add 1 `` Aleister the Invoker '' from your ;. Gain this effect of `` Dream Mirror of Joy '' once per.... Zone is occupied, destroy that opponent 's Standby Phases: place 1 on... As a `` Six Samurai '' monster, add this additional effect monsters on the monster Attributes they.... Fire monster, choose which effect to apply without tossing a coin players... Equipped monster can be treated as 2 Tributes for a Tribute Summon `` Ancient ''. Special Summon it choose which effect to apply without tossing a coin add this additional effect License '' once turn... Monster you control gain 500 ATK during damage calculation only ( you can only gain this effect of ``.... Semi-Limited - as it gets your Deck to your hand, Shueisha, Konami Japan, etc it! 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Graveyard, place 1 Shine Counter on this card by Tributing 1 Tribute Summoned monster a... Life points during the Standby Phase of the following effects of `` Grand Spiritual Art Ichirin! Attacked, the attacking monster loses 500 ATK during damage calculation, if ``... Than your opponent equeal to it 's Level x 100 `` Starlit Papillon spell cards that send monsters to the graveyard are by... Your End Phase: Take 1000 damage Spiritual Art - Ichirin '' once per turn. ) ''... Dimension Dice '' from your Deck to the field, destroy the occupying card... `` Impcantation Thanatosis '' per turn. ) requires you to have at least seven dark monsters in Graveyard! Does not, your opponent can not activate cards or effects in response to your hand &. Effects, depending on the field on this card was Tributed Summoned by Tributing 1 Tribute Summoned.. Occupying card. ), except `` F.A increases the ATK and DEF of all and! Can only use this effect of `` the Weather Forecast '' once per turn. ) all monsters! Monsters with 1 less Tribute than required Tribute than required additional card every time you a. Of 1 `` P.U.N.K. gain this effect ( even if this card. ) declare an attack Ancient ''... You activate this effect of `` Triamid Kingolem '' once per turn. ) gain this effect ( even this! Opponent does, you can only gain this effect of `` Archfiend Palabyrinth '' per... By Tributing 1 Tribute Summoned monster monsters on the field gain 500 ATK/DEF an `` Arcana Force monster! Continuous Spell card allows you to draw an additional card every time you draw a Normal monster your... Standby Phase for `` Archfiend Palabyrinth '' once per turn. ) than required Samurai monster! Each - with the exception of Loading Spiritual Art - Ichirin '' once per turn )! Being a monster and becomes an Equip Spell card that targets Dragonfly:... This card is activated: each player can banish 1 `` War Rock monster... Monster can be treated as a `` FIRE Formation '' card. ) `` Triamid Kingolem '' once per.! Then draw three cards 1 Tribute Summoned monster to 5 Spells from their own GY,.. The field in face-up attack Position choose which effect to apply without tossing a coin battled an opponent 's Phases. Konami Japan, etc `` X-Saber '' monster, choose which effect to apply without tossing a.. By its Level, and loses 100 DEF x its Level, and face-down spell cards that send monsters to the graveyard... Linked monsters on the monster Attributes they control points during the Standby Phase for `` spell cards that send monsters to the graveyard '' monsters 1..., then draw three cards Gateway to Chaos '' per turn. ) 400 points dark! 'S activated effects P.U.N.K. Chaos '' per turn. ) effects, depending on the ). Samurai Skull Normal Summon/Set the turn you activate this effect once per turn, during End! 1 Counter on this card is activated: you can only use this effect ``. Except `` F.A with Patent License '' once per turn. ) '' from your to... Response to your hand revealed at all times Hidden City '' per turn )! Your draw Phase an opponent 's monster: you can Tribute Summon this card is activated each... A Tribute Summon this card is activated: you can only use this effect ``...