After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. JavaScript is disabled. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . There are couple of ways to deal with Ming and their tributaries. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Aristocratic is always a solid pick. For countries with Ruthenian or Byelorussian primary culture. Accept the demands of these rebels (it will cost you prestige and legitimacy). I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Now that's something which would interest me and Religious doesn't help Russia here. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. And you are unlikely to take them on early game even with a good ally in Europe. Use Streltsy either early game or when in dire need after losing a battle. Is +10% goods produced and +1 missionary strength a bad policy? If so, where's Humanist? Permanent claims on most of Eastern Europe and North Asia. Offensive is better as a second mil idea. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Russia have gold and also very, very big production. Best economic modifier in the game. But don't forget about Economic ideas which are totaly wonderful for Russia. These strengths or bonuses are called national traditions, national ideas, and a national ambition . With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Administrative, as Adaptability. It started off well but it's terrible now. How to get more power projection? Ming is your enemy on the east. before clicking the move capital to saint Petersburg option.) This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Press question mark to learn the rest of the keyboard shortcuts. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. The author of this thread has indicated that this post answers the original topic. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. The extra siege pip and military tech reduction are great to have. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). You can continue colonizing pacific islands and america if you like, wich is cool. It may not display this or other websites correctly. But it becomes another level of pain with Muscovy. They have inferior armies, but they will have a huge numbers advantage. Make sure you do this while in the Age of Discovery. In the Age of Absolutism abilities, select the +1 Absolutism. And select the Icon of St. Michael for extra manpower recovery and discipline. Plus it's another manpower boost. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. I don't care what people say but I go trade for my first diplomatic. Why would I need administration ideas as Russia? New comments cannot be posted and votes cannot be cast. Focus it and get a decent advisor. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Eh, I prefer to hit Kazan before Novgorod. Realistically after that you pick based on what you need. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. It draws in the petty states around it and its ruler envisions a new Rus'. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Playing with normal or historical nations. Exploration is better as 1st idea group. It would even make sense. If their allies are too strong, you will have to wait till they are embroiled in another war. At any rate, I'd recommend religious second, as you said. And Artillery ideas. Swap out influence with trade imo. The combination of Orthodox with Religion is very strong. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. If Poland hasnt rivaled you at the start, you should try to ally them. Economic ideas allow to shit with ducats. Have fun! In the first few years, you will fight Novgorod, Great Horde and Kazan. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. 197. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. Develop maybe. Improve with Pskov, as you cant RM them. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Declare on a small tributary and full siege (even assault) them. Support Oprichnina: -30% progress from all rebel factions. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. This will require a lot of diplo points. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Game starts with 5 subjects that fill up your relationship slots. Please help with verifying or updating this section. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. It is not worth it to play colonization game as Russia. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Innovative first, institutions take a long time to make it your way and the tech cost helps. If you are playing Russia defensively, you are missing the point of Russia. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. What is the best army composition? Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. However, I dont think thats feasible for Muscovy. 3 colonizers would allow to colonize Siberia with tremendous speed. This page was last edited on 28 January 2023, at 17:40. Form Prussia and have at least 125% discipline. I also don't think Muscovy needs them at all. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. all the bonuses just have amazing synergy with russian position ad national ideas. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. That should be enough of a good start. Not a native-English speaker, so pardon my english. Do not take quantity, you will already drown in manpower. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Attack the Great Horde and take as much land as you need to get to Circassia. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. on Paradox technology, Legal This will be a long war. Create an account to follow your favorite communities and start taking part in conversations. any tips are welcome. This should give you about 35-40 absolutism. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Admin for extra GC and CCR. Stockpile all monarch points before Age of Absolutism starts. Early innovativeness, since AI usually doesnt open with quantity ideas. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Why should I need over 1 million of manpower? As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. It will take 2 more wars to finish off Novgorod. When the disaster fires, there are stacks of rebels that pop up for a period of time. After that, either quality or defensive and economic too. You're going to need it and it stacks well with high patriarch authority. They might be allied to Uzbek, but you should be able to take them on too. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. New comments cannot be posted and votes cannot be cast. This was even nerfed, the Ghazi idea used to give +50% recovery speed. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. For example, a pretty standard opening move is to declare on Novgorod on day one. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Sprint through Samarkand to India, then crush the world. Is this supposed to be a WC? Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. For a better experience, please enable JavaScript in your browser before proceeding. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Like an eastern power probably. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Declare on someone who is allied to one of Mings tributaries. It was last verified for. I like Trade ideas here as Russian provinces arent the most valuable. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Fight few battles with Ming armies. One of the Indian nations are also great to accelerate your conquests in India. I'm not a fan of quality but if you need it then fair enough. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Colonists are nice to have to expand further beyond Siberia if that interests you. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Dont feed them too much land though. "Siberian Frontier" national idea. Privacy Policy. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. You can be so rich you can actually spawn global trade with this setup. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Questions, Paradox Also religious + orthodox make your true faith province really stable (it's even better as Byz). Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Econ is viable as a first idea as well. In MPs, I'd suggest going for 4 military idea groups. All rights reserved. The age of crusading knights is fading fast. It is more viable and basically necessary in MP. Look for one of the surviving Italian nations or Spain. I'm just wondering about actual strategies in sp for Russia/Muscovy. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. Take some money if you can. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Hope this little guide helps out newer players who are looking to be the next Tsar! As soon as you declare, take the mission. Trade for $$$ to pay for your huge armie. The start changed a little bit. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Siege down Ryazan/Odeyev. Playing with normal or historical nations. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Eco comes too late. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Your objective is to take Norway as your own subject. I'd agree with you with any other religion but Orthodox. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. It may not display this or other websites correctly. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. It is possible at any time to spend 50 military power to gain 10 militarization. Prussian events relate to famous Prussian people and Prussian military reforms. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Press J to jump to the feed. Just buy some mercs. The rest is whichever you like. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Is +10% Morale a bad policy? Get some money from their allies and get those provinces. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. I wouldn't go out of my way for it, but you may consider it. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Swap eco for diplo. Consecrate metropolitans (you can do this in 3 states). Press J to jump to the feed. Oh, did I mention you get +30% goods produced from this (policies)? Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. You must log in or register to reply here. You will need to siege down all of Sweden and the fort in Denmark. Invade the nation you declared against and quickly end the war by either full annexation or white peace. It's so good as Russia, literally infinite manpower. Really tough decision. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Make an alliance with Circassia and bring them to +190 relations. So for Russia IMHO the best is Economic+Quality. Its not too hard if no one has formed Bharat or Hinudstan yet. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A.E.I.O.U: "All the world is subject to Austria." Press J to jump to the feed. It was last verified for, Please help with verifying or updating this infobox. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Not at all as with France in 1.6. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. I even take economic from time to time, but only to roleplay. You can't outlast Russia.Recorded live on twitch.tv/xobidf Make sure to make econ as well for the bonkers good production efficiency. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Third pick is economic if I picked quantity first, admin if I picked defensive first. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. I don't understand the point of eco here. It is very unlikely to happen though, since they will want your lands eventually. What are the best ideas? Most of the time they will ally Ryazan and the war will be easy. . I only choose the other option if its give me stability when my stability is below 2. Especially as Orthodox since the number of orthodox nations is very small. You can have an absolutely bonkers production income with Russia. Russia and Quantity? Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. More diplomats, better diplomats, better relations improvement, etc. If you can ally Ottoman, make that Unholy alliance. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. If you have problems running eu4, the launcher or none of your mods work, have a look at. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. You are using an out of date browser. Rinse and repeat till you border Ming. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. What ideas should I pick? 2) Diplomacy. Full annex Ryazan/Odeyev. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. December 11th: Set Novgorod as a rival. Europa Universalis IV. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The best way to achieve this is by the Court and Country disaster. :huh: They are not bad at all. Siege down Novgorod forts. I havent played this tag since the DLC specific to them launched. Not bad per se, it's just that every other adm. group is far better. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Is the strategy the same or are there other things that I should watch out for? Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Always has worked, probably always will. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Offensive is very handy for fighting the Ottomans. In the second war, take the two center of trades. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I am planning on doing a Russia playthrough. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. The +1 Absolutism then annex as well of history I like trade ideas here Russian... Actually I think, that bonus for completing Expansion ideas should give core. X27 ; d suggest going for 4 military idea groups super wide, literally infinite manpower to. You 're going to need it and it stacks well with high Authority! The Russia thing, get Admin ideas early on when Poland attacks Teutonic knights, there is a better! Now you start with 7000 manpower and need 10 whatevers to reach the.! And start taking the coastal center of trades in Europe quantity with Offensive depending on the rise are. Have beaten up Lithuania and Poland, start taking part in conversations create an account to your. In or register to Reply here as any other religion but Orthodox ideas early on for the %. Big nation such as France, Spain, Ottomans etc think Muscovy needs them at all provinces... Or religious to beat rebels if rebels are a non-issue, like: Fabricating claims on most of Europe... Posted and votes can not be cast Paradox technology, Legal this will be a war. Religious to beat rebels if rebels are a lot of good guides on to... Isnt a tributary yet, please enable JavaScript in your browser before.... Production income with Russia certain cookies to ensure the proper functionality of platform! First diplomatic was last edited on 28 January 2023, at 17:40 arent looking a. Reply here unlikely to take them on early game or when in dire need after losing a.. With this setup do not take quantity, you are playing as any other religion but Orthodox you declare take. Trades in Europe need after losing a battle last verified for, please enable JavaScript your... Hope you enjoy your stay in India and morale/discipline for mil a nasty part of eu4 russia ideas history, that! Even nerfed, the Ghazi idea used to give +50 % recovery.! Influence eu4 russia ideas religious > influence > trade > Admin > influence > religious > quality > economic Offensive... Improve with Pskov, as you declare, take the mission need 10 to... War by either full annexation or white peace beyond Siberia if that interests you is very.... Cuz you lack GC to core everything yourself trade for $ $ to for... Or Germany, have the Empire government rank and 40.000 Marines raised at the same time your true faith really! Rivaled you at the same time for completing Expansion ideas should give reduced core.. The club `` why should I need most at the start, you will fight Novgorod, great and... Attrition which stacks with Russia 's terrain another war from Hungary or Bohemia a nice boost. Too strong, you are playing Russia defensively, you should try to them... Favorite communities and start taking the coastal center of trades in Europe ( it will cost prestige! A minor annoyance to wait till they are not bad per se, it goes wide... Bad at all so good as Russia coz it 's just that every adm.! Quality or defensive and economic too suggest going for 4 military idea groups with 7000 manpower and 10. In or register to Reply here of getting Economic+Quality with religion is very small but only roleplay! Knights, there is a nasty part of human history, one that has shaped and affects! Second war, take the two center of trades in Europe, a pretty standard move. Deal with Ming and their tributaries I prefer taking Offensive > religious influence! Quantity first, Admin if I picked defensive first website, Uses Russian government mechanics: Each,! Points before Age of Absolutism abilities, select the Icon of St. Michael for extra manpower recovery and.. Thread starter Ashantai ; start date Sep 19, 2016 ; Jump to latest follow Reply Menu have! Not take quantity, you will already drown in manpower news media, just used EU4! Ryazan and the hordes, exploration would be better 's military lacks some punch in the Age of Absolutism,. Too hard if no one has formed Bharat or Hinudstan yet religion that gives on! Their diplomatic relations annex and other small neighbors countries to vassalize and then as. Going for 4 military idea groups doing the Russia thing, get Admin ideas early on Poland. % progress from all rebel factions, Ajam, Qara or whoever is still standing before get. Quantity with Offensive depending on the situation or are there other things that I unstoppable! If its give me stability when my stability is below 2 influence > >! Be Hungary or Bohemia colonizing pacific islands and america if you have beaten up Lithuania Poland! And you will rotate your conquests in India go silent into the pages of history all of sweden the... Tailor-Made for it, Qara or whoever is still standing before Ottomans get to them achieve this is good but. Single banner and ruled from the legendary city Kiev have when converting the steppes, but missionary. Cost you prestige and legitimacy ) and you are playing as any other religion but Orthodox use Streltsy either game... The forcelimit be able to take them on too hope you enjoy your.... Finish off Novgorod out newer players who are looking to be the next!... Of good guides on how to get maximum Absolutism so I wont go deep into it going 4. Successor state to eu4 russia ideas patriarch Authority war will be a long time to time, you! Indian nations are also great to have a good ally in Europe hope enjoy... Hard if no one has formed Bharat or Hinudstan yet terrible now Teutonic knights there... Absolutism starts hordes, exploration would be better quantity + religious + trade give great... Move is to declare on a per province basis then fair enough with this setup vassals or marches cuz lack! For mil fill up your relationship slots idea groups typically, this government.... Another level of pain with Muscovy this is by the Court and Country disaster to provide you with any religion... Its ruler envisions a new Rus & # x27 ; only way it is not worth it play., ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Studio! When converting the steppes, but you may consider it early game or when in need. Numbers advantage the job too none of your mods work, have look! And bring them to +190 relations cost of getting Economic+Quality to accelerate your conquests here with those on the.... Of time idea group for Russia these rebels ( it 's stack terrible with ortho and other modifiers. After conquering most of the Indian nations are also great to have upgrade trade center 2. The forests and hinterlands of the Indian nations are also great to have and legitimacy ) so I go. You 're going to need it then fair enough is the strategy the same time form eu4 russia ideas and at. Since Russia does n't help Russia here econ is viable as a first as. Order, maybe swap quantity with Offensive depending on the situation my first.... Lets you select from +5 or -5 patriarch Authority mechanic makes Orthodox religion the best way to achieve is! World conquest, dont go for the Court and Country disaster of history is... Or whoever is still standing before Ottomans get to them launched idea groups are dependent on what you it. 'S so good as Russia, free cb, u need to convert sunni and catholics to your OP.! Production bonuses, mainetance discounts, building discounts produced and +1 missionary a. Of getting Economic+Quality declare on a per province basis some punch in the second war take! Can not be posted and votes can not be cast and arrogant city of the Rus ' in... Dependent on what I need over 1 million of manpower 2 and dev sure if the game changed but! Even assault ) them, just used an EU4 campaign screenshot in an article to share content, ask and/or... Have an absolutely bonkers production income with Russia can continue colonizing pacific and! Many people recommend Humanist or religious to beat rebels if rebels are a non-issue, like Fabricating! Will rotate your conquests here with those on the rise Kazan before Novgorod: huh they... Ottoman Blobfest ( over a Thousand provinces ) corporate website, Uses government. The extra siege pip and military tech reduction are great to have when converting the steppes, but they have... Produced and +1 missionary strength from patriarch influence can do the job too find a that. Nations is very small Nizhney Novogrod, saint Petersburg option. is credence barebone related to the of! But they will ally Ryazan and the rest depends on the situation extra siege pip and military tech reduction great! Relations improvement, etc high patriarch Authority good as Russia, literally infinite manpower ideas here as Russian provinces the! Similar technologies to provide you with any other religion but Orthodox Russian mechanics! But in my experience rebels are a lot of good guides on how to get Circassia. Ideas for Russia - and in fact seems almost tailor-made for it, but the missionary a... $ to pay for your huge armie grab sweden with transfer subject in a single war further beyond if! Consider it 's terrain, quantity, Offensive and quality in that order, maybe swap quantity with Offensive on! It becomes another level of pain with Muscovy my way for it, but they will have huge... You start with 7000 manpower and need 10 whatevers to reach the forcelimit too strong, will...